What is Powerbound
​Role: Project Manager/ UI Programmer
Team: Five core team members, and two project collaborators
Project Timeline: November 2016 - February 2017
​Engine: Unity 2D
Project Statistics
Main Tasks on Project
-
Worked with team in Pre-Production to quickly prototype mechanics and pipelines, helping us discover and document the best practices for our team.
-
Used agile project management methodology to plan and schedule team member's work.
-
Worked with team to set up and maintain a communication plan between all core team members and collaborators.
-
Organized and facilitated multiple playtests, worked with team to collate data and prioritize new tasks to be agilely added to the project's schedule.
-
Effectively communicated with team's game play programmer to ensure that programming methodologies and structure was properly followed in both the UI and gameplay.
Learning Outcomes & Personal Post Mortem
Project Gameplay Video
Top three learning outcomes and results:
​
High Work Effort Motivates Others
-
​Worked in the engine, and closely with team throughout the entire two months of production.
-
By working in the engine this gave the team confidence that I was up to date on where the project was at.
-
Overall, this resulted in the team being more open to letting me know what their thoughts were on the project and how I could best help them with their work.
​
Hands on Project Management
-
This proved both a strength and weakness for me for the production of my project.
-
It allowed me to effectively help the team on any part of the project that was behind ensuring that the project stayed on schedule.
-
However, this did increase my workload drastically. Leading to me working long hours, and getting exhausted quickly.
-
Overall, this was a great learning outcome for me as I was able to better understand how much extra work I should take on and when.
​
Use of Agile, Waterfall, and Hybrid Project Management
-
I was able to fully learn the different parts of a project that it is appropriate to use each project management style.
-
This was mainly learnt through feedback and post postmortems with the team I was working with to discover the best practices for our team.
-
I was also able to effectively learn what project management softwares worked best for each of the project management styles.
-
Overall, Powerbound proved very beneficial for me in learning a variety of project management styles and what ones work best for myself and the different teams I am on.
Powerbound is a 2D platformer-brawler where players play as Lilly, a young wizard girl who must save the magical world of Viterra
November 2016 - Febuary 2017
Project Manager/UI Programmer
VFS Student 2D Project






