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What is UnincrediBall 

​Role: Project Manager/ UX Designer

Team: Six core team members, and 14 project collaborators

Project Timeline: March 2017- August 2017

​Engine: Unreal 4

Project Statistics
Main Tasks on Project
  • Used agile and waterfall scheduling strategies at different points of the project based on which was the most effective strategy at the time

  • Worked with team to set up and maintain a communication plan between all core team members and collaborators. 

  • Incorporated the use of a blocker report plan, which I worked with the team to use and clear up all blockers on team members and their work. 

  • Used scope change procurement plan to ensure that all scope changes were properly tracked and did not effect the project's milestone dates

  • Planned, organized and directed a full day motion capture shoot.

  • Organized and facilitated multiple playtests, worked with team to collate data and prioritize new tasks to be agilely added to the project's schedule. 

Learning Outcomes & Personal Post Mortem

March 2017- August 2017

Project Manager/UX Designer 

VFS Student Final Project 

UnincrediBall is a 3D, 3v3 multiplayer sports-brawler that features six unique playable characters in comicbook cartoon art style. 

UnincrediBall

UnincrediBall

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Top three learning outcomes and results:

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Having a Good Team Chemistry

  • ​Worked with team since our formation to build as strong of a team chemistry as possible, as we knew that having this strong chemistry would go a long way.

  • I helped the team organize team social events that we did. These consisted of lunches/dinners, going to the movies,playing video games, playing soccer, playing ultimate frisbee, and board games. 

  • Ultimately, we were able to work together to build a great team chemistry that helped us have a much smooth sailing during production, skipping the entire storming phase that some teams have. 

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Communication

  • Due to having such a large team that we worked with communication was key for a large part of our teams success.

  • Early on in pre-production the team and I came up with a communication plan that we used and stuck with throughout the entirety of production

  • Overall, through this communication plan our team was able to effectively communicate with everyone involved on the project and this high level of communication played a big part in the project's success

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Use of Agile Project Management

  • Throughout the project we received a large amount of feedback from instructor and mentors, and this resulted in the priorities of the project changing frequently. 

  • After the team and I filtered the feedback we got and determined what we wanted to do, we used two systems to perform agile project management. 

  • One system was using sticky notes on of the wall, these sticky notes outlined what work each team member was working on for that week of the project. 

  • The other system was using Pivotal Tracker to digitally track all of the work to be done, this included the work not only for that week but the work in our ice box.

  • Overall, through using both of these systems I was able to work with the team on quickly updating and iterating on tasks, and their prioritization. 

Project Gameplay Trailer
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